Play anywhere.
On any platform.
In your language.

Stories crafted for players everywhere.
Adventures that follow you wherever you go.

Play anywhere | On any platform | In your language

Best platforms supported

We build our games for all major platforms and in multiple languages. Your progress syncs across every device, so you can always continue exactly where you left off.

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Steam

Play on desktop with full fidelity across Windows and Mac—your progress travels with you anywhere.

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Google Play

Optimized for Android phones and tablets, with seamless sync and touch‑friendly controls built in.

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App Store

From iPhone to iPad, your game adapts to Apple devices with smooth performance and cloud saves.

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Web

Jump into the game from any browser—no install needed, just instant access and live sync of your game progress.

Niner Games by numbers

Our world of gaming.
Our games in stats.

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Our value

Games for every platform, built with quality and love!

We create games that travel everywhere — across platforms, languages, and players. From desktop to mobile and web, our titles launch in many languages , for major platforms, and stay perfectly in sync across devices.

Vision

We’re reshaping interactive fiction by making premium story-driven games faster than anyone else.

Mission

We build narrative games for all major platforms, in dozen languages, with synchronized progress across devices.

Motto

We believe in scalable storytelling — crafted with care, translated for the world, and delivered with precision.

Testimonials

What others are saying?

Every review tells a journey. We’re proud our games become part of it.

Lena Hoffmann
Lena Hoffmann
Arthur's Knights
Played the alpha on mobile. Syncing works, but performance is rough on older devices. Still, the branching paths are clever, and I can see this becoming something special once the quite number of bugs is ironed out.
María del Rosario Valdés
María del Rosario Valdés
Almakagor
The beta has great atmosphere and a promising narrative system, but some scenes still break or loop unexpectedly. Even so, the writing shows real potential, and I’m curious how it evolves toward release.
Freddie Robinson
Freddie Robinson
Arthur's Knights
Tried the early‑alpha build and was surprised how polished the core story already feels. A few UI glitches popped up here and there, but the pacing and choices kept me hooked far longer than I expected.
Freja Lindström
Freja Lindström
Arthur's Knights
The early version isn’t perfect, but the worldbuilding is already strong. I love that it runs on every platform I use, and the multi‑language support is a huge plus for my friends abroad.
Hiroshi Takamura
Hiroshi Takamura
Almakagor
Beta build feels ambitious: good story, lots of choices, and a clean interface. Some text is missing or untranslated, but that’s expected at this stage. Looking forward to the full release.
Sophie Laurent
Sophie Laurent
Almakagor
I played the early‑alpha on Windows, and even though half the corridors feel unfinished, the atmosphere is already gripping. Some choices loop back incorrectly, and a few paragraphs cut off mid‑sentence, but the tension in the deeper halls kept me curious. With more polish, this could become a really clever dungeon experience.
Danielle Okoro
Danielle Okoro
Saga Wars
The beta build on Android runs fine, but the card transitions sometimes freeze. I like the world and the idea of chasing the Dragon King, yet a few encounters feel unbalanced or incomplete. Still, the concept is strong, and I can see myself returning once the rough edges are smoothed out.
Rafael Montejo
Rafael Montejo
Saga Wars
Tried the iOS beta and enjoyed the strange, unpredictable events across the Dragon King’s realm. Some cards still have placeholder art or missing text, but the adventure feels richer than most mobile games I’ve played. If the final version keeps this charm, it’ll be something special.
Elin Bergqvist
Elin Bergqvist
Dutchman's Gold
The Windows beta captures the frontier mood, though the survival mechanics aren’t fully tuned yet. I ran into a few dead ends where clues didn’t trigger, but the sense of chasing a mythic mine kept me going. It needs work, but the foundation is solid.
Lucía Márquez
Lucía Márquez
Arthur's Knights
Even in early‑alpha, the shifting timelines are fascinating. Some scenes jump too abruptly, and a few choices don’t register, but the writing already feels rich and mysterious. I’m excited to see how the story evolves once the technical issues are fixed.
Scarlett Dawson
Scarlett Dawson
Dutchman's Gold
Tried the browser version, and while I love the premise, the web build is clearly early. Loading times spike, and some paragraphs repeat or vanish. Still, the frontier exploration has a charm that makes me hope the final release will shine.
Ernesto Padrón
Ernesto Padrón
Arthur's Knights
The Android beta runs better than I expected, though some animations feel slow. The story about Arthur’s myth is intriguing, and I enjoyed how choices shift the timeline. With more optimization, this could be a standout narrative game.

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